> For the complete documentation index, see [llms.txt](https://yolofox.gitbook.io/yolofox-game-litepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://yolofox.gitbook.io/yolofox-game-litepaper/4.-in-game-economy/4.5-the-sustain-economy-model.md).

# 4.5 The Sustain Economy Model

Contrasting with the simple and raw mining model of GameFi 1.0, we step up the model by borrowing the economy design from conventional MMORPG games:

* Create playable games to attract Web2 players to play and stay.
* Implement a trade-centric economic system to ensure the sustained gains of Web3 players.
* Implement a social system and a promotion reward system to motivate Web3 players to seek new Web2 players.
*

```
<figure><img src="/files/wAcXmJQpF7RP3gRGw2HT" alt=""><figcaption></figcaption></figure>
```


---

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